Wednesday, May 20, 2009

Bayonetta’s Enemy Designer Speaks [PS3/360]

Platinum’s Bayonetta blog has been a treasure trove of behind the scenes info. The latest entry features the Enemy Animator/Planner explaining some basic fundamentals of enemy design. Also the Enemy Character Designer has an entry that gives a little insight in to an enemy armor-like system. Keep it up Platinum!
Posted by 60Hz at 19:46:54 | Permalink | No Comments »

Tuesday, April 14, 2009

Sega’s Hedgehog Engine [PS3, 360]

Technical Japanese article on the Hedgehog engine, surprising a lot of it’s in english… click
Posted by 60Hz at 03:16:39 | Permalink | No Comments »

Monday, February 25, 2008

Okami Internal Company Presentation

As iterative processes often go, Okami’s development went through a couple of stages before it became the technical and artistic masterpiece that we know today. By luck of the draw (or this may be officially leaked by Capcom) a video of the older version (or proposed older version) has surfaced that sports a visually more realistic look than the final product.

Click Here if below link doesn’t work.

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Posted by 60Hz at 18:45:17 | Permalink | No Comments »

Sunday, February 11, 2007

Lost Planet Tech Article Translated!!

Posted by 60Hz at 21:19:39 | Permalink | No Comments »

Thursday, December 14, 2006

VF5 Tech Article Translated!

The fine folks over at www.beyond3d.com have translated the watch impress VF5 tech article featured on this site here a while back. Head over to the thread and get some learning.

 

Posted by 60Hz at 16:49:02 | Permalink | No Comments »

Wednesday, October 25, 2006

VF5 Tech Interview

Watch Impress has posted what looks to be a very extensive behind the scenes look at the technical wizardry of VF5, unfotunately it’s in Japanese. If anyone would like to translate it (HINT!!) would be greatly appreciated!

http://www.watch.impress.co.jp/game/docs/20061025/3dvf5.htm

Posted by 60Hz at 18:01:28 | Permalink | No Comments »

Tuesday, September 12, 2006

Interview with Loco Roco’s Gregg Tavares

Very insightful interview with a Gaijin developer in Japan.
Posted by 60Hz at 17:59:27 | Permalink | No Comments »

Monday, September 11, 2006

Tri-Ace Tech Article

 

Unfortunately it is mostly written in Jp, but there are some slides from GDC in english and a couple of .zip files that I can’t seem to open. Tri-ace is known for what (i think) is one of the most technically advanced games on the PS2 market: Radiata Stories… as well as Star Ocean series and the Valkyrie series… featured in this article is a breakdown of the tricks used in Valkyrie Profile Silmeria (PS2)…

http://www.watch.impress.co.jp/game/docs/20060911/vp2.htm

Movies of VPS

http://www.gametrailers.com/gamepage.php?fs=1&id=2785

Posted by 60Hz at 19:17:19 | Permalink | No Comments »

Wednesday, August 16, 2006

MGS2 Design Documents Translated…

Thanks to Insert Credit for bringing it to our attention (a recommended site) and Metalgearsolid.org

for translating the design document from the playstation2 “game”: Metal Gear Solid 2: The Document.

Download Page

http://www.metalgearsolid.org/show_downloads.php?id=635

A great read for anyone interested in how games are created and planned.

Posted by 60Hz at 18:04:46 | Permalink | No Comments »

Monday, July 31, 2006

Zelda Behind the Scenes

Not quite “Beta Levels” as the video suggest but more of what we would call Test Levels are exposed in this video. Anyone interested in how games are made may want to take a look at it. These Test Levels are where the developers can isolate entities to test them quickly and tune them accordingly with out the complexities of a full fledge level.

http://www.destructoid.com/beta-maps-in-zelda-lost-worlds-in-wink-waker-wind-waker-cheat-codes-unlock-maps.htm

Posted by 60Hz at 19:14:27 | Permalink | Comments (1) »