Wednesday, May 20, 2009
Tuesday, April 14, 2009
Sega’s Hedgehog Engine [PS3, 360]
Monday, February 25, 2008
Okami Internal Company Presentation
Click Here if below link doesn’t work.
Sunday, February 11, 2007
Lost Planet Tech Article Translated!!
As always, thanks to beyond3d.com! HOORAY!
http://www.beyond3d.com/forum/showpost.php?p=919807&postcount=116
Thursday, December 14, 2006
VF5 Tech Article Translated!
The fine folks over at www.beyond3d.com have translated the watch impress VF5 tech article featured on this site here a while back. Head over to the thread and get some learning.
Wednesday, October 25, 2006
VF5 Tech Interview

Watch Impress has posted what looks to be a very extensive behind the scenes look at the technical wizardry of VF5, unfotunately it’s in Japanese. If anyone would like to translate it (HINT!!) would be greatly appreciated!
Tuesday, September 12, 2006
Interview with Loco Roco’s Gregg Tavares
Monday, September 11, 2006
Tri-Ace Tech Article
Unfortunately it is mostly written in Jp, but there are some slides from GDC in english and a couple of .zip files that I can’t seem to open. Tri-ace is known for what (i think) is one of the most technically advanced games on the PS2 market: Radiata Stories… as well as Star Ocean series and the Valkyrie series… featured in this article is a breakdown of the tricks used in Valkyrie Profile Silmeria (PS2)…
http://www.watch.impress.co.jp/game/docs/20060911/vp2.htm
Movies of VPS
Wednesday, August 16, 2006
MGS2 Design Documents Translated…

Thanks to Insert Credit for bringing it to our attention (a recommended site) and Metalgearsolid.org
for translating the design document from the playstation2 “game”: Metal Gear Solid 2: The Document.
Download Page
http://www.metalgearsolid.org/show_downloads.php?id=635
A great read for anyone interested in how games are created and planned.
Monday, July 31, 2006
Zelda Behind the Scenes
Not quite “Beta Levels” as the video suggest but more of what we would call Test Levels are exposed in this video. Anyone interested in how games are made may want to take a look at it. These Test Levels are where the developers can isolate entities to test them quickly and tune them accordingly with out the complexities of a full fledge level.